Categories
Art and Animation Fundamentals

Week 4 Perspective

Lecture

For this week, I have attended a lecture and learned about different types of perspectives used within level design and other objects. The lecturer also talked about Isometric and Orthographic drawing and other Compositional techniques. I have learned that one point perspective allows you create a scene with a vanishing point on the horizon. Isometric drawings are functional also having parallel projection and their vanishing points are infinitely far.

Orthographic drawings are mainly of objects top/bottom, front/back, left and right. This allows for more accuracy in creating 3D objects. Two point perspective is a type that contains two vanishing points this is often used for object being viewed from a corner. Three point perspective has three vanishing points just like two and one point perspective, you have two on the horizon line but with an additional vanishing point. As a result, this creates a realistic feeling of depth. Furthermore, we learned about focal points. For example, what the person (seeing the image) finds appealing by using size shape and colour.

During this lecture, I have understood the fact that perspective drawing is just as important for the scenery of a game because it can tell a story within a part of a scene of a game, make the viewer focussing the attention on certain things in a picture and create a visually appealing image. An example of that:

In this picture, our attention is focused on the hunter on the horse and the hider. This is due to the focal points of interest in this picture. Furthermore, the rule of thirds in this image also makes it more appealing. We see the hunter the log and the hider. Perspective drawing is very important and useful for most things in game design for example, creating 3D models on paper by drawing multiple different sides of an object, top, bottom, front, back, left, right. This can create an accurate view of an object.

Weekly Challenge

The Weekly challenge was to create something using one of the many perspectives talked about above.

Overall, I have learned that perspective drawing can create a better understanding to anyone who wants to create scenes, objects and characters within a game. I have also learned that with the use of perspective drawing when drawing scenery creates some depth within the drawing.

Leave a Reply

Your email address will not be published. Required fields are marked *