Lecture
For this week, we where given a lecture about Shape and colour theory. This lecture was very interesting and I had the opportunity to learn about the looks and style of character design and other object design. I love how when we look at a shape most people get similar views on what we feel about it. For example when I look at a triangle, I get the feeling of danger and sharpness and most people think the same.
The next thing we learned is that shape theory can be applied to characters. Examples include the characters in Up, Russel the kid camper and Carl the grumpy elderly. Russel’s character has smooth soft circles everywhere on his character (this means the character’s personality is soft and harmless and he is in the film). Carl however, has a lot of sharp shapes and squares on his character (this means the character is sturdy, strong but supportive and he is in the film).

The third thing I have learned about is silhouettes. Also how perception of a character (mainly) can change depending on the shapes used on that character. I have also learned that putting too many shapes on an object or character can over complicate the design resulting in loosing focus.
The fourth thing I have learned with the help of this lecture is colour psychology. I have learned that different colours have different meanings. Big companies use certain colours on their logos to convey emotion, meaning or style. An example of a logo is the Fanta logo has the colour orange and it signifies friendliness and confidence. Fanta is a soda drinks company that is favored by most people.
What I have created
After the lecture, we where given a task to create our own sprites for our top down shooter game using what we learned on shape and colour theory. I used photoshop to create my designs and colour pallets and resulted on making my sprites for the game.

Overall, I have learned a lot about shape and colour theory that I plan to use the knowledge I have gathered and will use it for my future designs. making characters such as villains I will add certain assets that makes it look dangerous, for protagonists I will make them look more smoother and easily approachable.