Lecture
For this week, we where given the opportunity to learn about human anatomy. There are multiple reasons why human anatomy when drawing characters for games. One of the main reasons why people use human anatomy when drawing characters is because it will make the design more natural and more human.
We learned that to understand and remember the anatomy, we should simplify muscles into basic shapes. I understood the fact that there is five main muscle groups (the chest, abdominals, back, arms and legs). Next thing we learned is about proportions. Proportions help us to decide where the body parts of a human being by conveying lines going left to right, chin being the top to soles or feet at the bottom.
What I already know about proportion anatomy is that age can be applied to it. For example, children have larger heads than adults. This could make the child more cuter that way. Another example, adolescents can have more muscles and a defined body shape. And finally, the elderly have a smaller size and the posture of the character is different from the others.
A new thing I’ve learned within this lecture is that when Gesture Drawing, it’s best to create an action line. Action lines are an imaginary line that you can draw a character’s pose resulting in a character’s body posture flows along this line of action.
What I created

These are the reference drawings I used to help me with the character anatomy. The fighting poses I found in Pinterest. The Inspiration is the picture in the middle, and the character in reference is the picture on the right. I belive that I have skilfully taken the attributes of the the picture on the left (using the hoodie he is wearing, the hair, the trainer shoes and arms) the style of the show/ their posters and have used some of those fighting poses that were shown in the image on the left.

This is currently my best character anatomy drawing I have made so far. I have visited a website called Pinterest (this site helps me find the inspiration and the right fighting poses for the drawing). This design is based of a kid’s show where ordinary people use the power of magic jewels to defeat the evil in the world. The hero I drew is called Jaguar. I named it Jaguar because of the sports car, the animal, the character himself is sporty and is a jock in the high school he attends.
The overall outcome of this image shows that I have understood the basics of character anatomy and use this in my own work.