Categories
Game Dev Logs

Game Collab Dev Log

Introduction

For this segment of the course, the task was to create a game with a dev log of what each person has done. We have done a presentation for this beforehand (me making the studio logo, then moving onto making the prototypes and then moving onto the game production phase after one game has been chosen).

As for the logo, I made it simple and straightforward.

The logo resembles that of a piranha fish with neon green algorithm 1s and 0s embedded within.

I am in a group of four people and my role as a creative artist is to make props for the game and provide my team with the prop sheets for them to use.

Note Making

Before we started doing the practical aspects of the course (making the game and designing certain aspects of the game, we went on Trello (a free workspace website where a group of people can write and share live notes with each other). Those include Level Design notes, Mechanic notes, Character design notes, Prop notes, Progress notes, and Game style notes. These Notes helped me get organised with how much I needed to do in the course.

When we where doing our notes, we as a group wanted the game to have an Escapist 2 art style. So going for a 64 by 64 bit canvas would be best for the game we are working on the game.

The Escapists 2 Review | Trusted Reviews

Prop Designing

As a creative designer, It is my job to provide the props for my team. The software I chose to use to make the props is Photoshop. I was told by my group to make the props fit within a 64 by 64 bit canvas so it can look nice when resizing and fits with the style of the game. So what I did to make sure that I create a 64 by 64 bit prop is to create a 64 by 64 bit square outline to limit the size of my drawings. As an extra, I added a colour palette near every new prop I make to access the right colours with ease.

Video 1

Video 2

Video 3

Video 4

The videos above shows a speed draw of all of the props being made. Each video is 3 minuets long. And when I edited the videos on Premier Pro, I decided to split the collective 18 videos into 4 separate videos. When making this speed video, I needed to optimise each video’s speed and duration so it doesn’t skip or present some slide show video.

Since the first level of the game is set in a museum, the props I will need to make includes exhibits, decorations, interactable items, and other details. I tried my best to stick to what props fit with the first level.

When making the props, I wanted to use real life artworks in real life museums placed into the game. Those real-life artworks include hieroglyphs, The Rosetta Stone, The Younger Memnon, Canopic Jars, Egyptian Coffins, The Gayer-Anderson cat statue, A mummy mask, a triceratops skull, a Greek vase, the Townley Discobolus, an ammonite fossil, an Anglo Saxon helmet, a gold Goddess terra statue, a Chinese vase and paintings made by Vincent Van Gogh, Pablo Picasso, L.S Lowry and Andy Warhol. I want people that play the game, feel good for recognising the many props when they play. It is also a nice way to teach players that such artworks and artifacts exist in the real world.

I also created museum props that can be used multiple times and scattered around in different places. Those props include, signs, wooden storage boxes, trash cans, light sources, plants, glass exhibit boxes, seating areas, doors, disguises, flashlights, tables, barricades and lockers. Those types of props are specially designed to fill out an empty space as much as possible.

After fully making the museum props, I sent them to our team’s coder via on Discord.

After creating the museum props, I then decided to work on the props for our potential 2nd level for the game. Before I did that I added more notes on Trello. The second level will have significantly less props compared to the museum level. That’s because the props for this level can be used multiple times.

Next, I have created props for a second level for our game on Photoshop.

Video 1

Video 2

Video 3

These videos show the props we will be implementing if we made a second level. They all show my entire creative process (I find inspiration online and redraw it in a 64 by 64 style). Most of these props are designed to fill out a space. Those props include, pots, stalls, bags, palm trees, tapestry, bowls of fruit, barrels, rocks, store bought goods, hieroglyphs and certain interactable objects.

Communication

During the entire course, we have been communicating with each other with the use of either Teams or on Discord. This helped us a lot with planning out what we needed to do, knowing where each one of us is at with the course, asking our teammates for anything and overall general communication.

The video below shows our entire communication within Discord. It includes plans, talks, artworks and general work related stuff.

The Video footage of the game and Link

As the footage shows, we have created a fully working game with interactable objects, cool game mechanics and a nice scenery.

Reference list

Ancient Egyptians (2011) The Younger Memnon. Available online: https://www.britishmuseum.org/collection/object/Y_EA19 [Accessed 27 Apr. 2024].

Ancient Egyptians (2017) Rosetta Stone. Available online: https://www.britishmuseum.org/blog/everything-you-ever-wanted-know-about-rosetta-stone [Accessed 27 Apr. 2024].

Anglo Saxon Helm (1939) Anglo Saxon Helm. Available online: https://www.nationaltrust.org.uk/visit/suffolk/sutton-hoo/history-of-sutton-hoo [Accessed 26 Apr. 2024].

Exekias (2013) The Greek Vase. Available online: https://www.nytimes.com/2013/12/08/books/review/john-h-oakleys-greek-vase.html [Accessed 27 Apr. 2024].

Gogh, V. (1889a) Starry Night. Available online: https://www.etsy.com/uk/market/starry_night_painting [Accessed 26 Apr. 2024].

Gogh, V. (1889b) Vincent Van Gogh, Self-portrait. Available online: https://www.vangoghmuseum.nl/en/art-and-stories/stories/all-stories/5-things-you-need-to-know-about-van-goghs-self-portraits [Accessed 26 Apr. 2024].

Lowery, L.S. (1925) Self Portrait. Available online: https://www.kingandmcgaw.com/prints/l-s-lowry/self-portrait-1925-431361#431361::border:50_frame:880229_glass:770007_media:1_mount:108644_mount-width:50_size:525,620 [Accessed 26 Apr. 2024].

Myron (1791) The Townley Diskobolos. Available online: https://www.britishmuseum.org/collection/object/G_1805-0703-43 [Accessed 27 Apr. 2024].

One of the Sri Lankan Kings (1898) Goddess Tara Statue. Available online: https://www.britishmuseum.org/collection/object/A_1898-0702-142#:~:text=A%20female%20deity%20(T%C4%81r%C4%81)%2C,preserved%20on%20face%2C%20traces%20elsewhere. [Accessed 26 Apr. 2024].

Picasso, P. (1937) The Weeping Woman Picasso Painting. Available online: https://www.tate.org.uk/art/artworks/picasso-weeping-woman-t05010 [Accessed 26 Apr. 2024].

Team 17 (17AD) The Escapists 2. Game. Available online: https://store.steampowered.com/app/641990/The_Escapists_2/ [Accessed 4 May 2024].

Warhol, A. (1962) Campbell’s Soup. Available online: https://www.moma.org/collection/works/79809 [Accessed 26 Apr. 2024].

Warhol, A. (1967) Marilyn Monroe. Available online: https://www.moma.org/collection/works/61240 [Accessed 26 Apr. 2024].

Leave a Reply

Your email address will not be published. Required fields are marked *