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Game Design and Prototypes

Week 5 Top down Shooter.

This is my game: https://sair-strike.itch.io/cloaks-of-the-deceitful

For this Week, I was given a task to make a top down shooter game where I used videos as guidance for the making of the game. I like following the videos in step by step order because it visually shows me what I needed to do.

Those videos helped me to create the game. With little issues, I managed to make a game with my own twist in the aesthetics of the game. I followed every video to the point. When creating the characters, enemies and the projectiles, I used photoshop. I had a good time creating the characters.

The theme for my Top down shooter is a child being left at a haunted theatre by his careless parents and what haunts the child is floating masks that resemble the Muse Masks of tragedy and comedy. When creating the scripts for the game I followed the video to the point and went back multiple times in case I accidently miss anything. I did have some struggles, examples mainly include misspelling within the codes resulting in the code not being able to work.

In this project, I have created twelve different scripts with various functions. Those functions include enemy movement and behaviour, player movement and behaviour, bullet movement and behaviour and other functions and aesthetics. I felt I have put more effort and work into this project than anything ells. Which I am proud at.

I did have an issue where I made a functional script but it wasn’t working for some reason. The solution to that is because the script wasn’t saved properly even though I did save and it might be a bug.

When I finished off the final bits of the game, I was about to post my game on Itch.io. I had some dimensional issues and an issue that involves me in creating a new HTML build and put that file into the exporting box. I am so proud in myself when making the game.

When posting the game online, I had to make a nice looking thumbnail for my game and this was what I created:

This thumbnail portrays what happens in the game by showing the two villains chasing the hero. The Smiley is catching up because it’s faster in game. Overall I really enjoyed making the game and I have received feedback including the explosion for the enemy fits a big part of the screen and the how to play part of the game isn’t specified resulting in me saying how to move or shoot. I felt that did very well in this game and learned some new things too.

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