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Art and Animation Fundamentals

Week 9 Principles of Animation Part 1.

Lecture

For that week, we were given the opportunity to learn about sprite sheet animations. With the help of those sprite sheets, we could create a basic idea of what our game characters/ environmental designs look like in a retro style game.

Within the lecture session, we had a reminder that there are four types of animation. Cell animation, 2D Animation, 3D Animation and stop motion animation. Cell animation is mainly used for cartoon tv show mainly used in superhero or Si-Fi genre type shows. What I have learned during this lecture, is during a Pose to Pose animation there is such thing as keys, extremes, breakdowns and in-betweens. These pose drawings can map out the animation and create a smooth transition from one pose to another in this case from left to right.

What I already learned when it comes to 2D animation, is that it will always be in a flip book style meaning you must create an overlap of images to create a smooth transition animation within a scene. Also, I know that the animation can differ in speed depends on how far or close the singular images are together. If the the images are far apart from each other, the object is moving faster and if the images a closer together that means the object is moving slower.

What I have created

I have created my own classy, funny character sprite sheet where you see the character’s idle animation, walk animation and jump animation. The process was difficult because the character I created looks like a bunch of lines and creating the jump sprites for it was complicated.

Overall, I like creating character sprites in that lab session. And I learnt a few new things and hopefully use this knowledge for my future work.

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